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* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-10/+6
* Chat: new settings to prevent spamLoic Blot2016-10-051-1/+2
* Particles: Add option to remove particles on collisionAuke Kok2016-05-281-4/+8
* Handle particle spawners in env and delete expired idsobneq2016-04-281-5/+1
* Only allow players with shout to chatest312015-11-131-0/+1
* Put ChatEvent handler into own functionest312015-11-091-0/+2
* Add server side ncurses terminalest312015-11-061-1/+14
* Time: Remove serverside getter, and use atomic operationsest312015-11-031-1/+0
* Add callback parameter for core.emerge_area()kwolekr2015-11-021-1/+3
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-271-0/+2
* Environment: Time of day fixes and add serverside getterest312015-10-271-1/+3
* Clean up threadingShadowNinja2015-08-231-2/+2
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-251-18/+5
* Fix documentation of dedicated_server_loopest312015-07-241-2/+2
* Optional reconnect functionalityest312015-07-231-4/+14
* Fix damage flash when damage disabledkwolekr2015-07-101-1/+1
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-021-4/+4
* Add some missing getter functions to the lua APITeTpaAka2015-05-281-0/+3
* Add mod securityShadowNinja2015-05-161-2/+2
* Make early protocol auth mechanism generic, and add SRPest312015-05-111-1/+5
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-221-2/+2
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-161-4/+1
* Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot2015-04-031-5/+2
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-311-1/+1
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-241-1/+1
* Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot2015-03-171-1/+1
* Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-161-0/+2
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-131-3/+7
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-131-2/+2
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-051-1/+1
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2015-03-051-2/+2
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-051-4/+1
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-051-2/+2
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-041-1/+1
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-3/+1
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-041-3/+5
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-031-1/+3
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-031-0/+1
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-161-25/+27
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-101-4/+34
* Send real port to server listShadowNinja2015-01-231-0/+3
* Fix struct vs. class in forward declarationsKahrl2014-12-081-1/+1
* Clean up rollbackShadowNinja2014-11-191-7/+4
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-1/+2
* Add prefixes to enum values and fix style issueskwolekr2014-06-281-2/+2
* Use integers instead of float valuesBlockMen2014-04-121-2/+2
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-0/+2
* Add third person viewBlockMen2014-04-121-0/+3
* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-101-1/+2
* Cleanup client init states by bumping protocol versionsapier2014-04-081-0/+5