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* Sounds: Various little improvements (#12486)SmallJoker2022-07-091-5/+1
* Re-order sound-related code (#12382)SmallJoker2022-06-201-13/+8
* No damage effects on hp_max change (#11846)Lars Müller2022-06-111-2/+2
* Optimize Server::sendMetadataChanged a bitsfan52022-05-291-1/+1
* Add API function to invoke player respawnsfan52022-05-291-1/+2
* Fix hash implementation for SerializedBlockCachesfan52022-05-231-3/+2
* Use native packer to transfer globals into async env(s)sfan52022-05-101-2/+3
* Add more Prometheus metrics (#12274)sfan52022-05-091-2/+2
* Cache serialized mapblocks during sendingsfan52022-05-081-1/+13
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-021-1/+7
* Refactor some Lua API functions in preparation for async envsfan52022-05-021-2/+1
* Clean up some auth packet handling related codesfan52022-04-281-4/+1
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-261-0/+4
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-151-3/+3
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-071-1/+10
* Clean up/improve some scriptapi error handling codesfan52021-09-101-0/+4
* Dynamic_Add_Media v2 (#11550)sfan52021-09-091-3/+19
* Server: properly delete ServerMap on interrupted startupsSmallJoker2021-02-051-0/+4
* Drop wide/narrow conversion functionssfan52021-02-021-5/+3
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-011-1/+1
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-311-3/+12
* Settings: Proper priority hierarchySmallJoker2021-01-291-0/+1
* Remove dead code (#10845)rubenwardy2021-01-221-3/+0
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-041-0/+12
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-161-2/+5
* Properly handle mod-errors in on_shutdownDesour2020-08-241-1/+6
* Server pushing media at runtime (#9961)sfan52020-06-131-0/+4
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-221-33/+9
* Server class code cleanups (#9769)Loïc Blot2020-05-071-23/+10
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-291-6/+15
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-251-1/+4
* serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog2020-04-181-1/+0
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-051-6/+13
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-011-2/+5
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-241-1/+1
* Add support for per-player FOV overrides and multipliersAnand S2019-09-191-5/+4
* Send ActiveObjects once right after Init2ANAND2019-09-141-1/+1
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-091-2/+3
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-241-1/+1
* Implement adding velocity to player from Luasfan52019-08-101-0/+1
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-181-2/+2
* Force send a mapblock to a player (#8140)sofar2019-04-281-0/+3
* Optimize interaction distance checker (#8193)Jozef Behran2019-03-071-1/+1
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-041-0/+3
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-101-1/+3
* Particles: Make collision with objects optional (#7682)Paramat2018-09-081-4/+4
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-161-5/+5
* Rename CSM flavours to restrictionsSmallJoker2018-06-261-4/+4
* Remove Server::m_ignore_map_edit_events (noop)Loic Blot2018-06-151-6/+0
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-131-7/+21