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* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-5/+6
* Inventory: Restrict access from too far awaySmallJoker2017-11-241-0/+1
* Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot2017-09-281-2/+2
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-271-59/+64
* Implement mod communication channels (#6351)Loïc Blot2017-09-261-1/+17
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-121-1/+0
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-291-1/+1
* Add clientside translations.Ekdohibs2017-08-241-1/+1
* Network cleanup (#6302)Loïc Blot2017-08-241-5/+5
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-7/+3
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-2/+3
* Move MapEditEventAreaIgnorer to emerge.cppLoic Blot2017-07-251-25/+0
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-181-1/+6
* Chat protocol rewrite (#5117)Loïc Blot2017-07-161-1/+2
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-181-24/+24
* Sound: Add pitch option (#5960)Rui2017-06-111-23/+13
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-101-1/+1
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-101-2/+2
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-061-2/+2
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-4/+4
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-021-2/+4
* Sound API: Add fading soundsBrandon2017-05-031-1/+5
* Add clouds APIBen Deutsch2017-04-301-0/+12
* Player data to Database (#5475)Loïc Blot2017-04-231-2/+1
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-221-1/+0
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-151-6/+2
* Server list cleanupShadowNinja2017-03-181-0/+3
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-161-4/+4
* [CSM] storage + fixesLoic Blot2017-03-131-1/+1
* [CSM] Client side moddingLoic Blot2017-03-131-5/+5
* Add ModMetadata API (#5131)Loïc Blot2017-02-081-1/+8
* Implement player attribute backend (#4155)Loïc Blot2017-01-271-1/+0
* Add particle animation, glowsfan52017-01-181-6/+12
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-5/+1
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-1/+1
* Breath cheat fix: server sideLoic Blot2017-01-011-2/+1
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-241-2/+1
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-201-0/+1
* Allow restricting detached inventories to one playersfan52016-11-281-1/+3
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-23/+4
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-4/+23
* Add control information to player interacts (#4685)raymoo2016-11-121-0/+4
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-021-0/+1
* Attached particle spawnersraymoo2016-10-131-0/+2
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-1/+1
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-1/+4
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-10/+11
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-081-28/+0
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-6/+7