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* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-5/+5
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Add optional framed glasslike drawtypeBlockMen2014-10-021-1/+2
* Add firelike drawtypeTriBlade92014-09-211-1/+2
* Fix warnings reported by clangsfan52014-07-061-5/+1
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-021-2/+5
* Unite nodes shaders.RealBadAngel2014-06-151-120/+129
* Fix all warnings reported by clangSfan52014-04-151-5/+1
* Normal maps generation on the fly.RealBadAngel2014-03-211-4/+38
* Make MutexQueue use jsemaphore for signalingsapier2014-01-101-13/+11
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-091-8/+44
* Fix shaders on some GPUsNovatux2013-12-081-0/+9
* Cleanup jthread and fix win32 buildsapier2013-12-011-2/+0
* Fix Result of processed Request was written to invalid (non existent) ResultQ...sapier2013-11-171-14/+16
* Fix multicaller support in RequestQueuesapier2013-11-171-7/+1
* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-081-21/+0
* Fix many formspec menu bugssapier2013-07-071-6/+6
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-051-2/+4
* Fix shader license headers to be LGPLBrent Hull2013-05-061-4/+4
* fix memory leak on shader shutdownsapier2013-04-071-0/+6
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-18/+18
* Update Copyright YearsSfan52013-02-241-2/+2
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-021-4/+66
* ShaderSource and silly example shadersKahrl2012-12-021-0/+731