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* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-263-4/+54
* Add check to pause game on lost window focusrubenwardy2017-12-262-0/+8
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-264-32/+25
* Fix dancing textnumber Zero2017-12-251-0/+3
* - Clear colors when reading property info.Rob Blanckaert2017-12-252-0/+3
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672017-12-221-1/+1
* Fix wrong scrolling (#6809)Vitaliy2017-12-211-7/+4
* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-171-1/+5
* Adjust default console heightEzhh2017-12-171-1/+1
* Fix items turning black (#6780)Vitaliy2017-12-161-4/+0
* Zoom: Add 'disabled by game or mod' messageparamat2017-12-141-0/+11
* Minimap messages: Improve 'disabled by server' messageparamat2017-12-141-1/+1
* Chat: Remove prompt history duplicates (#6762)SmallJoker2017-12-141-4/+13
* directiontables: Fix MSVC compiler error (#6785)adrido2017-12-141-1/+1
* Update light decoding table size (#6696)Vitaliy2017-12-122-13/+12
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-116-26/+48
* F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3142017-12-101-10/+10
* Damage: Remove damage ignore timerSmallJoker2017-12-103-21/+9
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-103-23/+14
* Add an active object step time budget #6721Lars Hofhansl2017-12-066-38/+65
* Add coloured logs (#4549)you2017-12-062-0/+41
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2017-12-061-11/+17
* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-045-9/+25
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-0410-29/+30
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-032-15/+53
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-031-10/+17
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-012-18/+18
* Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl2017-11-291-1/+1
* F5 Debug info: More compact, return to 2 linesparamat2017-11-271-54/+32
* Hint at problematic code when logging deprecated callssfan52017-11-271-3/+9
* Light curve: Add and tune mid boost gaussianparamat2017-11-272-16/+21
* Inventory: Restrict access from too far awaySmallJoker2017-11-242-22/+46
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-242-4/+4
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-193-9/+22
* Fix mousewheel behaviour in textarea (#6641)shivajiva1012017-11-181-1/+1
* Fix dark liquids (#6621)Vitaliy2017-11-182-23/+33
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-171-1/+10
* Load files from subfolders in texturepacksnumber Zero2017-11-177-19/+63
* Allow zoom to actually show more data.Lars Hofhansl2017-11-154-15/+33
* Fix item and wield meshes (#6596)Vitaliy2017-11-144-35/+57
* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-141-37/+45
* Move files to subdirectories (#6599)Vitaliy2017-11-08116-128/+143
* Add minetest.safe_write_file() to script APIsfan52017-11-082-0/+21
* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2017-11-083-15/+100
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-065-11/+11
* Player eye height: Make this a settable player object propertyparamat2017-11-067-4/+15
* Do not scale texture unless necessary.Lars Hofhansl2017-11-041-1/+2
* httpfetch: Enable gzip supportsfan52017-11-041-0/+1
* Rewrite rendering engine (#6253)Vitaliy2017-10-3121-618/+979
* Add sha1 to lua utils. (#6563)Rob Blanckaert2017-10-302-0/+34