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* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-151-10/+7
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-143-14/+12
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-101-30/+17
* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-081-2/+2
* Fix typo and update settings filesShadowNinja2022-04-081-3/+5
* Fix OOB read in trim("")ShadowNinja2022-04-081-2/+2
* Remove duplicate test for trimShadowNinja2022-04-081-11/+2
* Update directory name sanitizationShadowNinja2022-04-083-30/+23
* Add tests for sanitizeDirNameShadowNinja2022-04-081-0/+11
* Add additional reserved directory namesShadowNinja2022-04-081-2/+29
* Remove duplication in config.hShadowNinja2022-04-081-10/+6
* Spacing fixesShadowNinja2022-04-0822-29/+29
* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-081-1/+1
* Fix compiler warningsShadowNinja2022-04-089-51/+44
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-071-9/+0
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-078-61/+73
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-076-57/+57
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-072-0/+80
* Fix -mwindows flag not being applied anymoresfan52022-04-031-1/+4
* Add depth sorting for node faces (#11696)x20482022-04-027-93/+625
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-021-1/+1
* Limit shadow map to the viewing range (#12158)x20482022-03-311-0/+2
* Tune shadow perspective distortion (#12146)x20482022-03-315-18/+76
* Store vector metatable in registryJude Melton-Houghton2022-03-294-16/+18
* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-292-20/+51
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-299-94/+54
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-2616-31/+210
* Fix memory leak in EmergeManagerDaroc Alden2022-03-141-0/+1
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-141-3/+5
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-111-2/+3
* Remove direct OpenGL(ES) dependencysfan52022-03-091-29/+2
* Use Irrlicht bindings for GL callsfan52022-03-091-18/+11
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-091-0/+1
* Correct normal bias for entitiesDmitry Kostenko2022-03-073-12/+7
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-071-24/+21
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-071-1/+1
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-071-1/+1
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-071-0/+16
* Improve lighting of entities.Dmitry Kostenko2022-03-073-18/+25
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-071-2/+7
* Render shadows on entities.Dmitry Kostenko2022-03-071-0/+11
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-055-50/+44
* Allow get_sky to return a table (#11963)Zughy2022-03-052-28/+62
* Fix segfault with autoscale_mode (again)sfan52022-03-021-5/+5
* Move the codebase to C++14sfan52022-02-267-18/+10
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-231-24/+25
* FormspecMenu: make drawing of backgrounds less hacky (#9517)DS2022-02-223-21/+15
* Clean up ClientReady packet handlingsfan52022-02-173-44/+35
* Use absolute value for bouncy in collision (#11969)pecksin2022-02-162-2/+8
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-101-12/+57