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* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-101-12/+57
* Increase max objects per block defaults (#12055)Lars Müller2022-02-081-2/+1
* Remove awful Mingw32 workaroundssfan52022-02-083-34/+10
* Send HUD flags only if changedLars Müller2022-02-081-2/+5
* Fix broken server startup if curl is disabled (#12046)sfan52022-02-042-17/+25
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-043-43/+8
* Clean up ClientInterface lockingJude Melton-Houghton2022-02-033-141/+128
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-315-6/+6
* Fix builtin statbar backgroundsLars Mueller2022-01-311-4/+3
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-306-50/+122
* Add another very awful workaround to prevent a crash on Mingw32sfan52022-01-301-0/+25
* Get rid of `basic_debug` last minutesfan52022-01-304-17/+8
* Abort raycasts that go out-of-bounds (#12006)sfan52022-01-301-0/+6
* Get rid of empty test filesfan52022-01-302-40/+0
* Raise max mapgen limit constant to align with mapblock sizesfan52022-01-306-11/+73
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-295-6/+6
* Get rid of legacy workaround in SQLite backendsfan52022-01-281-17/+0
* Add game name to server status stringsfan52022-01-281-0/+2
* Request execution on dedicated GPU on Windowssfan52022-01-271-0/+9
* Enable high-res timers on Windowssfan52022-01-272-1/+5
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-277-85/+101
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-273-5/+43
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-271-5/+8
* Update example config and translation .cppupdatepo.sh2022-01-251-7/+11
* Cancel emerge callbacks on shutdownJude Melton-Houghton2022-01-231-0/+2
* Bump formspec version (#11980)Vincent Robinson2022-01-231-1/+1
* Fix consistency of sky sun/moon texture behavioursfan52022-01-226-140/+80
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-226-118/+115
* Fix local animation not instantly updating after being setsfan52022-01-192-0/+3
* Optimize folder handling in 'files' mod storage backendsfan52022-01-171-37/+26
* Reset override material in anaglyphDmitry Kostenko2022-01-161-0/+1
* Give the ASCII console splash a faceliftAlex2022-01-151-6/+6
* Minor improvements to Lua sandboxsfan52022-01-152-4/+27
* Improve situation around race condition with dynamic_add_media during client ...sfan52022-01-151-1/+15
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-155-60/+41
* Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker2022-01-121-2/+21
* Mainmenu game-related changes (#11887)sfan52022-01-096-38/+62
* Formspec: Fix bgcolor and set_focus checksSmallJoker2022-01-091-2/+2
* Restore pass-through of direction keys (#11924)sfan52022-01-0911-98/+165
* Fully remove bitmap font support (#11863)sfan52022-01-0813-269/+60
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-0720-126/+793
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-066-7/+9
* Base formspec coordinate size on padded screensizeVincent Robinson2022-01-041-1/+1
* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-041-11/+17
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-021-0/+4
* Recalculate normals before adding mesh to the scenex20482022-01-021-4/+3
* Print announce error response (#11878)ShadowNinja2022-01-016-36/+73
* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-302-15/+76
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-302-6/+13
* Formspec: Unify argument checks (#11851)SmallJoker2021-12-292-1111/+1043