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* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-0720-126/+793
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-066-7/+9
* Base formspec coordinate size on padded screensizeVincent Robinson2022-01-041-1/+1
* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-041-11/+17
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-021-0/+4
* Recalculate normals before adding mesh to the scenex20482022-01-021-4/+3
* Print announce error response (#11878)ShadowNinja2022-01-016-36/+73
* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-302-15/+76
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-302-6/+13
* Formspec: Unify argument checks (#11851)SmallJoker2021-12-292-1111/+1043
* Socket-related cleanupssfan52021-12-298-155/+113
* Remove unused (de)serializeAttributes() methodsROllerozxa2021-12-2910-274/+0
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-294-68/+45
* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-291-1/+5
* Fix check that denies new clients from a singleplayer sessionsavilli2021-12-281-1/+1
* Automatically use SSE registers for FP operations on i386 (#11853)William L. DeRieux IV2021-12-281-0/+10
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-283-6/+7
* Protect font initialization with mutexsfan52021-12-182-39/+14
* Refactor trusted mod checking codesfan52021-12-184-72/+46
* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-181-2/+0
* Don't let HTTP API pass through untrusted functionsfan52021-12-183-4/+24
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-184-6/+13
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-131-7/+14
* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-131-8/+10
* Fix get_bone_position() on unset bones modifying their positionsfan52021-12-061-2/+5
* Fix various code & correctness issues (#11815)sfan52021-12-057-36/+29
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-017-552/+600
* Update minetest.conf.example and dummy cpp fileupdatepo.sh2021-11-271-24/+30
* Implemented disconnect_player (#10492)Corey Powell2021-11-262-8/+8
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-262-16/+33
* Add Lua bitop library (#9847)Lejo2021-11-263-1/+12
* Minimap: gamma-correct average texture colour calculation (#9249)HybridDog2021-11-261-9/+46
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-221-1/+37
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-221-10/+16
* Fix local digging animation (#11772)savilli2021-11-191-3/+4
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-102-0/+58
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-016-45/+95
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-3113-49/+137
* Automatically package MinGW runtime in buildbotsfan52021-10-311-3/+7
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-311-0/+50
* Fix crash on hypertext[] with not enough partsrubenwardy2021-10-251-2/+3
* Fixes around emerge handlingsfan52021-10-251-6/+11
* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton2021-10-252-7/+15
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-255-30/+83
* Fix no_texture.png activation w/ simple leavesWuzzy2021-10-221-4/+0
* Fix view bobbing not resetting when restingLars Müller2021-10-201-30/+4
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-207-22/+53
* Fix compiling on Windows with Visual StudioLoneWolfHT2021-10-152-0/+2
* Use scoped app storage on Android (#11466)rubenwardy2021-10-151-40/+27
* Make /status message easier to readWuzzy2021-10-152-10/+31