aboutsummaryrefslogtreecommitdiff
path: root/src/server.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Add on_flood() callback.Auke Kok2017-04-221-1/+1
* Fix #5617 - respect message and reconnect parameters when shutting down immed...orwell962017-04-211-4/+8
* Fix MSVC build broken by 34d32ceSmallJoker2017-04-171-2/+2
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-151-0/+67
* ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-141-4/+4
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-081-17/+6
* Fix multiple death messages (#5305)presstabstart2017-04-061-6/+5
* Fix /shutdown or ^C no longer causing server exitsfan52017-03-191-0/+3
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-191-9/+1
* Server list cleanupShadowNinja2017-03-181-15/+15
* [CSM] storage + fixesLoic Blot2017-03-131-1/+1
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-131-18/+7
* [CSM] Client side moddingLoic Blot2017-03-131-3/+3
* Add ModMetadata API (#5131)Loïc Blot2017-02-081-2/+41
* Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy2017-01-251-19/+20
* Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...sfan52017-01-221-1/+1
* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-211-1/+1
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-2/+0
* Detach the player from entities on death. (#5077)red-0012017-01-211-0/+2
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-201-1/+0
* Add particle animation, glowsfan52017-01-181-24/+61
* Remove client-side chat prediction. (#5055)red-0012017-01-171-0/+8
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-151-2/+3
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-18/+0
* Breath cheat fix: server sideLoic Blot2017-01-011-9/+6
* Various anticheat improvementssfan52016-12-261-4/+4
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-2/+6
* Allow restricting detached inventories to one playersfan52016-11-281-6/+12
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-231-2/+6
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-38/+6
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-6/+38
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-051-1/+1
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-32/+39
* Attached particle spawnersraymoo2016-10-131-4/+13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-4/+4
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-16/+6
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-081-3/+3
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-30/+27
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-13/+13
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-081-8/+0
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-28/+24
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-12/+9
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-061-2/+2
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-4/+4
* Fix crash regression when chatting in the ncurses consoleest312016-10-061-12/+14
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-7/+5
* Chat: new settings to prevent spamLoic Blot2016-10-051-2/+23
* Move on join and on leave messages to lua (#4460)Xunto2016-08-221-30/+0
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-9/+6
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-111-1/+1