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* Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy2017-01-251-19/+20
* Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...sfan52017-01-221-1/+1
* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-211-1/+1
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-211-2/+0
* Detach the player from entities on death. (#5077)red-0012017-01-211-0/+2
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-201-1/+0
* Add particle animation, glowsfan52017-01-181-24/+61
* Remove client-side chat prediction. (#5055)red-0012017-01-171-0/+8
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-151-2/+3
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-18/+0
* Breath cheat fix: server sideLoic Blot2017-01-011-9/+6
* Various anticheat improvementssfan52016-12-261-4/+4
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-2/+6
* Allow restricting detached inventories to one playersfan52016-11-281-6/+12
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-231-2/+6
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-38/+6
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-6/+38
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-051-1/+1
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-32/+39
* Attached particle spawnersraymoo2016-10-131-4/+13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-4/+4
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-081-16/+6
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-081-3/+3
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-30/+27
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-13/+13
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-081-8/+0
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-081-28/+24
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-061-12/+9
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-061-2/+2
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-4/+4
* Fix crash regression when chatting in the ncurses consoleest312016-10-061-12/+14
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-7/+5
* Chat: new settings to prevent spamLoic Blot2016-10-051-2/+23
* Move on join and on leave messages to lua (#4460)Xunto2016-08-221-30/+0
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-031-9/+6
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-111-1/+1
* Particles: Add option to remove particles on collisionAuke Kok2016-05-281-6/+13
* Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug ingregorycu2016-05-081-3/+5
* Handle particle spawners in env and delete expired idsobneq2016-04-281-17/+8
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-121-0/+3
* Fix ask_reconnect_on_crash option being ignoredorwell962016-03-111-1/+1
* Add minetest.register_lbm() to run code on block load onlyest312016-03-071-3/+4
* Cache some settingsrubenwardy2016-02-261-19/+20
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-091-9/+7
* Update HUD flags on server like on clientest312015-11-221-1/+2
* Only allow players with shout to chatest312015-11-131-5/+11
* Put ChatEvent handler into own functionest312015-11-091-15/+20
* Write new line character sequence at end of print()est312015-11-081-1/+1
* Add server side ncurses terminalest312015-11-061-6/+131
* Time: Remove serverside getter, and use atomic operationsest312015-11-031-5/+0