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* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-2/+2
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-191-51/+45
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-111-1/+2
* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112017-07-011-1/+1
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-011-21/+15
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-21/+17
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-111-5/+5
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-061-1/+1
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-191-2/+2
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-1/+1
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-071-0/+4
* No functional changes. Credit gcuZeno-2016-11-231-1/+1
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-231-62/+67
* Remove unused shader matrices. (#4723)lhofhansl2016-11-041-16/+0
* Clean up StrfndShadowNinja2016-03-191-1/+0
* Set proper GLSL pixel shader versionRealBadAngel2016-02-111-1/+1
* Dump shader programs on compile errorsRealBadAngel2016-02-111-0/+23
* Fix inverted conditions in shader.cppLoic Blot2016-02-091-2/+2
* shader.cpp: don't test twice if shader programs are presentLoic Blot2016-02-091-9/+9
* Filmic HDR tone mappingRealBadAngel2016-02-091-0/+3
* Refactor thread utility interfacekwolekr2015-10-161-4/+4
* Change i++ to ++iDavid Jones2015-08-251-1/+1
* Clean up threadingShadowNinja2015-08-231-4/+4
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-021-1/+4
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-141-27/+38
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-31/+30
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-2/+2
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-5/+5
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+1
* Add optional framed glasslike drawtypeBlockMen2014-10-021-1/+2
* Add firelike drawtypeTriBlade92014-09-211-1/+2
* Fix warnings reported by clangsfan52014-07-061-5/+1
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-021-2/+5
* Unite nodes shaders.RealBadAngel2014-06-151-120/+129
* Fix all warnings reported by clangSfan52014-04-151-5/+1
* Normal maps generation on the fly.RealBadAngel2014-03-211-4/+38
* Make MutexQueue use jsemaphore for signalingsapier2014-01-101-13/+11
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-091-8/+44
* Fix shaders on some GPUsNovatux2013-12-081-0/+9
* Cleanup jthread and fix win32 buildsapier2013-12-011-2/+0
* Fix Result of processed Request was written to invalid (non existent) ResultQ...sapier2013-11-171-14/+16
* Fix multicaller support in RequestQueuesapier2013-11-171-7/+1
* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-081-21/+0
* Fix many formspec menu bugssapier2013-07-071-6/+6
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-051-2/+4
* Fix shader license headers to be LGPLBrent Hull2013-05-061-4/+4
* fix memory leak on shader shutdownsapier2013-04-071-0/+6
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-18/+18
* Update Copyright YearsSfan52013-02-241-2/+2
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1