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path: root/src/client/game.cpp (follow)
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* Show status message when changing block bounds (#11556)Wuzzy2021-08-211-1/+18
* Add fwgettext util functionrubenwardy2021-08-191-31/+12
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-271-0/+3
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-251-14/+3
* Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy2021-07-121-6/+12
* Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x20482021-07-111-3/+14
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-241-8/+51
* Shadow mapping render pass (#11244)Liso2021-06-061-1/+36
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-031-39/+39
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-031-12/+12
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-031-1/+1
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-031-41/+42
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-031-25/+29
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-031-24/+1
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-031-1/+1
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-201-0/+2
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-051-1/+1
* Game: Scale damage flash to max HPSmallJoker2021-04-051-4/+8
* Irrlicht support code maintenancesfan52021-03-311-23/+0
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-301-0/+12
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-211-1/+4
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-191-4/+19
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-091-18/+18
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-061-82/+41
* Pause animations while game is paused (#10658)Vitaliy2021-03-051-0/+40
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-261-9/+21
* Use "Aux1" key name consistently everywhereWuzzy2021-02-241-2/+2
* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-081-7/+1
* Fix some minor code issues all over the placesfan52020-12-241-31/+5
* Fix some more joystick issues (#10624)Markus2020-12-191-2/+2
* Cleanup shader generation code (#10663)Vitaliy2020-12-191-5/+1
* Input: Fix on_rightclick called when placing into airSmallJoker2020-11-291-0/+3
* Sky: support GLES2numzero2020-11-261-1/+7
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-231-6/+6
* Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch2020-11-091-10/+6
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-211-1/+4
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-171-1/+22
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-171-9/+1
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-041-46/+29
* Add First Person Attachments (#10360)Jordan Snelling2020-10-041-1/+2
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-031-3/+4
* Properly handle mod-errors in on_shutdownDesour2020-08-241-1/+2
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-151-78/+86
* Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2020-07-271-0/+2
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-141-0/+3
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-141-65/+37
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-131-2/+3
* TouchScreenGUI: fix some bugs, cleanupMoNTE482020-06-091-0/+4
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-271-1/+1
* Add chat_log_level setting (#9223)SmallJoker2020-05-141-11/+5